For Honor, Should You Wait?
Should You Wait?
Platforms: Xbox One, PlayStation 4, PC
Played On: PC
Release Date: February 14th, 2017.
(Article was processed from Beta thoughts, which don’t show every aspect of the full game)
For Honor is a new video game releasing on Valentine's Day from Ubisoft that focuses on a third person, war torn look at the medieval ages. Truthfully, the game has all it really needs to make a game focused so heavily around that time period severely badass. It’s got the gore, more than enough customization and a slew of perfected game modes but the real issue with it is more or less its fun factor for the price point to be set at a $60 price tag. For instance, take games like Chivalry: Medieval Warfare which besides its first person camera is almost identical in many ways to For Honor, which is priced at around $25 to $30 dollars depending on the platform and has for the most part always had that price point. For Honor, as absolutely gorgeous as it is running on a good PC has a very diverse take at controls. Blocking enemy attacks has you moving the mouse to a certain direction at a very fast pace to succeed and on a console you are forced to move the right thumbstick on the joypads to block the attacks. Personally, on a mouse and keyboard set up it isn't bad as long as you have quite a bit of space to move the mouse for these actions, the more limited the worse the controls will feel. However, with a controller if you were to go swing your weapon and then rapidly block an enemy's attempt to counter it would force the player to play what is known as “Stretch” moving your left hand to the right side of the controller to move the stick, yikes to the average player.
For Honor has a lead on Chivalry in one department, being a single player cinematic campaign experience. However, there is no knowledge as to what this is really going to based on besides the three factions you play as in the multiplayer side of the game, Samurai, Knight, and Viking. Taken with a grain of salt, is also Ubisoft’s reputation at delivering unfinished and downgraded products from their previous demos of games, look at Rainbow Six: Siege and The Division for instance. Both products were improved over time with a constant slew of DLC (Downloadable Content) that requires extra purchases. It’s more or less the equivalent of paying for a demo of a game and having to pay for the real one piece by piece like a jigsaw puzzle, having all the pieces placed together over a year or two later. Console players also use the argument that Ubisoft makes their products look visually more appealing in their showcases at events like E3 and then proceeds to tone them down more upon the launch of the game. This argument is valid but invalid at the same time, one must know that most demos at events are played on a PC with a controller input of the sponsor providing better visual fidelity depending on how the PC is built, part wise.
Overall, the game is there in an almost finished, if not already finished state come now preparing for its launch on February the 14th. If you can suffice the overly repetitive multiplayer portion of the game and the estimated 6 to 7 hour single player portion of the game for a sixty dollar purchase, that is on you. As for PC players, you always have the option of searching around on third-party markets and searching for the cheaper CD-key to download even on day one. If you are playing on a console I would wait for a deal further down the road to pay around $35 for this game and to see what Ubisoft’s after launch plans are for this game. PC players should do the method described above if wanting to play on launch, as this product is not worth the full price tag and if not available wait to a Steam Sale maybe even the Spring Sale which is closer than any other, because c’mon it’s gonna happen later on and everyone knows it.
- Dakota G.
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